

In other words, they'll attempt to swarm you on all sides, only to become frightened and run when you strike down an enemy in the area, and then return to give you another go. Reappearing from the first Diablo, the Fallen retain their distinctive combat strategy. These goblin-like little imps generally attack in small packs of five to seven, though occasionally, you'll run across smaller or larger groups. You can find descriptions of Champion, Unique, and Super Unique monsters underneath it. The following descriptions are for the standard, run-of-the-mill enemies. If you charge into Nightmare mode with a level 25 character, you're going to find it pretty tough even to hit the enemies, let alone kill them.In general, for the best amount of experience and chance of actually hitting the enemy, you'll want to be fighting opponents that are no more than five levels higher or lower than your character. The levels given are for Normal difficulty add 25 to these numbers if you're playing on Nightmare and 50 (!) to them if you're playing on Hell. Still, it can help you see how likely you are to hit a particular enemy type. Your foes' level isn't tremendously necessary knowledge of gameplay.

Here, we've grouped these monsters by the name of the first type you encounter. The behavior of all of these monsters is generally the same, but their hit points and attack damage increase as you move along. For example, in Act I, you encounter the red-skinned Fallen very early on, while later on in the act, you run into blue Carvers, gold Devilkin, and black Dark Ones, all based on the same monster archetype.
