krutotoys.blogg.se

Empire total war pirates mod
Empire total war pirates mod







empire total war pirates mod

That really doesn't sound like fun? At the very least, it would be something new. You have to try and land your craft under fire from coastal batteries while your capital ships provide covering fire from the sea. I think 17th century amphibious battles have a lot of potential. Also there were major technological advances in the 17h century, most notable was the transition from matchlocks to flintlock muskets.Īs I already state, privateering would play a major role if you play as a pirate, as it would help give you access to better troops and ships. The natives would be a significant threat to your land-based armies as well.Īlso there is the growth appeal: Start out is a simple pirate lord making raids and fighting lightly defended coastal towns and move up to the commander of essentially your own nation capable of taking on cities defended by professional soldiers.Įmpire took place beyond the "pike and shot" era. Obviously the other European nations would be the biggest threat. If it's really too difficult to incorporate them as playable (which I don't think it would be), they could make it entirely about playing as a European nation trying to conquer the Caribbean. And again, that's just if they make the pirates a playable faction. Obviously you'd start as a pirate lord in command of a hidden base. Diplomacy could have different options based on what type of faction you are, such as the option to work for a European nation as a privateer if you are a Pirate lord.Īlso all those factions would have very different army types and fighting styles. A lot of factions to manage all with very different agendas. Imagine how much fun it would be to have to land your troops on hostile shores while under fire from coastal batteries and fight your way inland to capture or sack ports.Īlso they could do a lot with diplomacy: With European factions, Native factions, and pirate factions. Also they could throw in amphibious battles. Shogun 2 showed that the TW engine can provide very good Naval combat and I'd love to see that expanded. Or you could play as pirate lord with a hidden base and try to establish an entire criminal Empire for yourself, perhaps winning once you acquire a certain amount of territory or wealth.īenefits would be originality: The first Total War where Naval combat is one of the primary modes of battle instead of secondary.

empire total war pirates mod

You could play as one of the European Imperialist powers and try to take over the entire Caribbean area for your nation. Here's an idea I haven't seen brought up yet: A pirate themed total war that takes place in the Caribbean, years roughly 1600-1700.

  • 2K A Total War Saga: Thrones of Britannia.
  • 844 A Total War Saga: Fall of the Samurai.








  • Empire total war pirates mod